In summary:
- I passed my course (with awards!)
- Took part in the global game jam (made friends with some local devs!)
- Went to a Unity Roadshow
- Tested out a HTC Vive + Occulas Rift
- Made a few models for a friends VR game
- started posting more frequently on Twitter
- anxiety and depression was a huge thing.
- Volunteer work at WestTV
But the biggest news so far is Corporate Combat is back in production. I've decided to re-make the game inside Unity 5 (the old build was Unity 4) So Importing the project gave me the basics and it all worked fine after a little tweaking. But Playmaker was causing too many issues. So I made the switch to actual code this time. And with the great help of a friend, I'v been converting the Player prefab into one that's run off scripts not playmaker. Once that's complete. It's onto the environment, which I aim to do a complete workover for. Then gameplay aspects, possibility of AI to vs in single player mode. But those are long term goals. Plenty of those so far, but at the moment I'm sticking with getting the basics working again like in the old game :)
For updates about my progress the best place to see them regularly is my twitter account
@m_halse
Till next time!
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