Wednesday, October 28, 2015

Blunder Down Under Framerate + batch call fix!

So yesterday we figured out what was causing some lag issues and the batch calls to spike repeatedly while playing the game. Turns out the Reflection probe on the sun manager and player(?) was set to real time. Not what you want when the game itself features a dynamic day night cycle.

Glad to know it wasn't my terrain, so I'v bumped the quality back up a bit on that.

Blunder Down Under kickstarter draft

For our final game: Blunder Down Under, one of the tasks we had to do was to set up a Kickstarter page. Here is our draft for that page.

Video
Introduce ourselves and what we want to achieve. Include shots of gameplay and concept art. Explain the core gameplay. Explain how much it will mean to us to have our Kickstarter funded.
Tagline
It’s time to channel your inner Steve Irwin! Crikey!
About the game
Blunder Down Under is an Australian survival game with mystery, desperation and a little humor added to the mix. The game takes place in the middle of the Australian Desert, well known for being a deadly place where very few organisms survive in, including humans.
This game provides great entertainment for everyone. Tackle dangerous drop bears, run with wild emus, fight boxing kangaroos and see if you can survive a desert situation long enough to get rescued. Get hooked with the games captivating art style, challenging game-play and hilarious notations that will surely have you chuckling in your seat.
You play as the main character, a middle aged man called Jacob Hudson, an Australian inventor who has a wife and kids at home in Darwin. He is flying over the Australian desert on a business trip to Adelaide when his plane crashes.
Have you got what it takes to survive a blunder down under?
Read more: *Include link to short story about the game*

What’s Unique?
Unlike most survival games, we want to take a fun spin on the usual ‘serious’ type survival games while still keeping it challenging. Also there is yet to be a survival game based in the Australian desert.
About us
G’day mate! We are a trio games developer team from Perth, Western Australia who has a passion for making and creating games. We have worked on small projects, some of which you can find on the Google Play store, but now we want to put our extraordinary talents, creativity and imagination to the test and create one big exciting project!
*Include a picture of us making/working on the game*
Why pledge us?
Backing our Kickstarter will help us tremendously! This will enable us to have all the materials, resources and expenses we need in order to produce an amazing and fun game. We are aiming to have the finish product on Steam.
We are dying to make this project a reality but we need your support!!!
Rewards
$5 – Cheers mate! You have our most heartfelt gratitude.
$15- Cor Blimey! You will receive a limited edition artwork and our most heartfelt gratitude.
$25- Awesome! You will receive a digital copy of the game and have our most heartfelt gratitude.
$40- What a ripper! You will receive a digital copy of the game plus 2 limited edition artworks and our most heartfelt gratitude.
$100- You beauty! You will receive a digital copy of the game, a jar of Vegemite to munch on while you play, 3 limited edition artworks, a personalized letter from the creators to show our thanks and our most heartfelt gratitude.
*Free shipping to any items
Our Stretch Goals
Our funding goal is the minimum amount we need in order to complete our game but we would love to make it even better! We want to make the best survival game possible and we are dying to expand with new exciting features and add-ons. But this can’t be possible without your extra help!
Our Kickstart goal $5,000: If we reach this amount we will have enough money to make our full game. What a ripper!
Over $6,000: Upgrades, polishing and retouching assets. Fair dinkum!
Over $7,000: Expanding the world with new and exciting areas, more badassery weapons and more deadly enemies. Bloody oath!
Over $20,000: Multiplayer and online servers. You beauty!
Risks and Challenges
This is our first Kickstarter so we didn’t want to ask for an outrageous amount of money. We are all committed to this idea and are eager to make this game regardless if we reach our goal or not but we all have jobs and other commitments that come first. The game industry is hard and is extremely difficult to making a living off of. The amount of money we get will determine how much time we can take time out our busy lives to work on it. We have already started development but the game is still in early alpha and won’t be finished a little while longer. Good games take time to make.
More Info
*Link to the facebook, twitter, website, blog*
*FAQs*

Tuesday, October 27, 2015

27/10/2015 Part 2

Last week I had work experience at a local Tv station called West TV. My job was to edit together videos for a week. I started off with Movie promos, a 30 second clip to advertise a movie that would be played later in the week on the station.
After a couple of days of that, one of the higher level editors gave me the job of editing a segment for a popular current affair show that would be aired at the end of the week.

27/08/2015

Wow, so I really need to get more into updating this blog

So much has happened!

Our Australian survival game is coming along nicely, I'v made some progress on modeling a Kangaroo, we have an inventory system, the UI is hooked up + working with the time of day system and new rocks have been added (enviromental stuff hasn't been our priority because we wanted to get gameplay elements working first)





I'v also started working on a mech game/prototype test for the new motion base that is being made for the arcade machines. So far I have a terrain and a mech with almost complete walking animations