Wednesday, October 28, 2015

Blunder Down Under Framerate + batch call fix!

So yesterday we figured out what was causing some lag issues and the batch calls to spike repeatedly while playing the game. Turns out the Reflection probe on the sun manager and player(?) was set to real time. Not what you want when the game itself features a dynamic day night cycle.

Glad to know it wasn't my terrain, so I'v bumped the quality back up a bit on that.

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