Saturday, April 11, 2015

"Corporate Combat" A fighting game in the works.

Recently my lecturer had told our class that the arcade machines made by Tafe will be on display at this year's Supanova (Pop culture convention) And that he wanted some games to be put onto them. Last year our group got one game onto the machines and the response from people playing it was great. So this year I decided I would create a game for the machines for the opportunity for a lot of people to play my game.

The idea I had was simple. A 'Mortal Kombat' style fighting game set in a office with a manager vs employee style scenario. I would have basic move sets which were: Punch, Kick and Block. And the player would be able to move left to right along the scene.

Reference Image:

My initial plan was to use the kinect sensor from the xbox 360 to record motion capture data of people performing these moves, but I decided against it after messing around with the software for a bit. There was too large of a chance the data would have weird movements added in. Although it wasn't the first option I wanted to do, I ended up purchasing some really nice fighting animations off the Unity Asset Store. So basically Now my animations were there, I just had to set it up inside a scene to work with controls.






At the start I began using code to control the players. I then decided to go for using PlayMaker as it was easier to set up the collisions that way between the two players so it could detect who hit who and whether to react or not. I had some great help from Fred during this process. Sometimes handling collisions can be confusing!



Next step was to start creating some assets for the office environment:








After those were modeled I then created a scene inside unity, adding some lights (WIP) and started to organise the layout of the level


Now all I need to do is add:

Sounds and music
Player models
Textures
Loading Screen
Start Screen
Ending Screen/scene