The idea I had was simple. A 'Mortal Kombat' style fighting game set in a office with a manager vs employee style scenario. I would have basic move sets which were: Punch, Kick and Block. And the player would be able to move left to right along the scene.
Reference Image:
My initial plan was to use the kinect sensor from the xbox 360 to record motion capture data of people performing these moves, but I decided against it after messing around with the software for a bit. There was too large of a chance the data would have weird movements added in. Although it wasn't the first option I wanted to do, I ended up purchasing some really nice fighting animations off the Unity Asset Store. So basically Now my animations were there, I just had to set it up inside a scene to work with controls.
At the start I began using code to control the players. I then decided to go for using PlayMaker as it was easier to set up the collisions that way between the two players so it could detect who hit who and whether to react or not. I had some great help from Fred during this process. Sometimes handling collisions can be confusing!
Next step was to start creating some assets for the office environment:
Sounds and music
Player models
Textures
Loading Screen
Start Screen
Ending Screen/scene