Friday, March 13, 2015

Unity Playmaker Game states

A few weeks ago our lecturer showed us a pretty neat plugin for Unity called Playmaker, it's essentially a visual node based version of scripting. Need to create a object when you click on something, step on something or activate a trigger then all you need is a "Create object" action. Very similar to Unreal engine's blueprint system.

Our task was to create a game using only Playmaker game states and no scripting was allowed. Challenge accepted.

My game idea was based around another game called Besiege, where the idea is to create a object to do certain tasks in a sandbox style environment (unlimited objects)
So my game works in a way where it will raycast the mouse position and place a building object, which in this case is a cube. The idea being a simple building game. Currently I havn't thought up a "end game" or goal to achieve but personally I'm pretty pleased with myself with how it turned out so far. I got the basic gameplay to work! Awesome.

Here are screens of the gamestates I used. there might be some actions included that aren't currently being called upon but I left them in there for now during the creation process to see how I'v progressed and just in case the latest thing I do doesn't work.